Modelo prolab: Recrea3D, comunidad de capacitación docente en emprendimiento y educación Steam
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2024-03-11
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Pontificia Universidad Católica del Perú
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Se ha planteado que la educación STEAM permite a los estudiantes descubrir un sentido
útil y vinculado de los conocimientos aprendidos en aula. Sin embargo, los docentes pasan por
una serie dificultades durante la implementación en el aula por lo que es necesario que se
mantengan actualizados en cuanto a herramientas maker. La iniciativa de ReCrea3D busca
certificar y mantener actualizados a los docentes para que promuevan proyectos STEAM en la
escuela además darle un sentido a la actividad de construir los proyectos no solo como una
forma de aprendizaje técnico sino como una oportunidad para que los estudiantes adquieran
experiencia en actividades de emprendimiento.
ReCrea3D promueve que los estudiantes de educación escolar básica realicen
proyectos que integren múltiples áreas de conocimiento en los que generan productos para
presentar y vender en ferias (Emprendimiento con STEAM). Para lograr este objetivo, se
planteó la creación de una comunidad de capacitación docente en capacidades de
emprendimiento y en herramientas técnicas (CAD e impresión 3D). Se elaboró el producto
mínimo viable (MVP) de esta comunidad, el cual consistió en clases grabadas que se pusieron
a disposición de docentes en la ciudad de Lima mediante plataforma web. Mediante este MVP
se comprobó la deseabilidad y factibilidad en pruebas piloto. Posteriormente se definió un plan
de negocio a 5 años en el que se analizó la viabilidad económica y financiera. En el análisis
económico se obtuvo un WACC de 19.46%, un VANE de S/ 4.05 Millones y una TIR
económica de 117%. En el análisis financiero se obtuvo una tasa de retorno del accionista (R
)
de 18.79%, un VANF de S/ 4,16 Millones y una TIR financiera de 135%.
It has been proposed that STEAM education allows students to discover a useful and connected sense of the knowledge learned in the classroom. However, teachers face a series of difficulties during implementation in the classroom, so it is necessary for them to stay updated on Maker tools. The ReCrea3D initiative aims to certify and keep teachers updated so that they promote STEAM projects at school as well as to give meaning to the activity of building projects, not only as a form of technical learning but also as an opportunity for students to gain experience in entrepreneurial activities. ReCrea3D seeks elementary school students to undertake projects that integrate multiple areas of knowledge to create products to present and sell at fairs (Entrepreneurship with STEAM). To achieve this goal, the creation of a training community for teachers in entrepreneurship skills and technical tools (CAD and 3D printing) was proposed. The minimum viable product (MVP) of this community was developed, which consisted of recorded classes that were made available to teachers in the city of Lima using a web platform. Through this MVP, the desirability and feasibility were verified in pilot tests. Subsequently, a 5-year business plan was defined in which economic and financial viability was analyzed. In the economic analysis, a WACC of 19.46% was obtained, an economic NPV of S/ 4.05 Million and an IRR of 117%. In the financial analysis, a return of equity (R ) of 18.79% was obtained, a financial NPV of S/ 4.16 Million and an IRR of 135%.
It has been proposed that STEAM education allows students to discover a useful and connected sense of the knowledge learned in the classroom. However, teachers face a series of difficulties during implementation in the classroom, so it is necessary for them to stay updated on Maker tools. The ReCrea3D initiative aims to certify and keep teachers updated so that they promote STEAM projects at school as well as to give meaning to the activity of building projects, not only as a form of technical learning but also as an opportunity for students to gain experience in entrepreneurial activities. ReCrea3D seeks elementary school students to undertake projects that integrate multiple areas of knowledge to create products to present and sell at fairs (Entrepreneurship with STEAM). To achieve this goal, the creation of a training community for teachers in entrepreneurship skills and technical tools (CAD and 3D printing) was proposed. The minimum viable product (MVP) of this community was developed, which consisted of recorded classes that were made available to teachers in the city of Lima using a web platform. Through this MVP, the desirability and feasibility were verified in pilot tests. Subsequently, a 5-year business plan was defined in which economic and financial viability was analyzed. In the economic analysis, a WACC of 19.46% was obtained, an economic NPV of S/ 4.05 Million and an IRR of 117%. In the financial analysis, a return of equity (R ) of 18.79% was obtained, a financial NPV of S/ 4.16 Million and an IRR of 135%.
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Innovaciones educativas, Aprendizaje (Educación), Personal docente--Capacitación
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