Educación

URI permanente para esta comunidadhttp://54.81.141.168/handle/123456789/177940

ISSN: 1019-9403
e-ISSN: 2304-4322

Educación es la revista académica del Departamento Académico de Educación de la Pontificia Universidad Católica del Perú que tiene como objetivo difundir la producción científica en el campo de la educación a través de artículos y ensayos originales e inéditos, y reseñas. Los artículos muestran los resultados de la investigación empírica, de estudios de intervención evaluativa, de diagnóstico, de innovación pedagógica o revisiones de la literatura, que -a través de una metodología rigurosa- aporten al conocimiento en educación. Los ensayos explican y argumentan sobre temas específicos de la educación de manera reflexiva y analítica. Finalmente las reseñas comentan y analizan una publicación en formato libro, editado en los últimos tres años.

Educación es un espacio para el intercambio de ideas y la difusión nacional e internacional sobre temas educativos entre académicos y un público interesado, buscando contribuir a la mejora de la calidad educativa.

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Mostrando 1 - 2 de 2
  • Ítem
    Explorando las bases pedagógicas de la gamificación como enfoque metodológico en la enseñanza superior
    (Pontificia Universidad Católica del Perú, 2024-09-26) Villamar Gavilanes, Ana María; Sánchez Casanova, Ricardo
    Gamification involves the application of game mechanics, dynamics, and components in non-game contexts. Its use in higher education has been increasingly prevalent. Despite the growing scientific literature on gamification, there is limited analysis of its pedagogical foundations. This article explores the conceptual definitions of gamification, along with the learning theories and motivations that underpin its use as a methodological approach in higher education. To achieve this, four research questions were formulated. The first examines the emerging conceptual frameworks of gamification, the second assesses its applications in educational settings, the third reviews the educational theories that support it, and the final question analyzes the benefits of gamification on learning outcomes. The findings indicate that gamification draws upon constructivism, connectivism, as well as the theories of self-determination and flow. Furthermore, its impact on motivation and learning is positively affirmed.
  • Ítem
    El proceso de enseñanza-aprendizaje de la Matemática Financiera desde el enfoque Histórico-Cultural
    (Pontificia Universidad Católica del Perú, 2022-10-05) Villamar Gavilanes, Ana; Sánchez Casanova, Ricardo
    This paper emerged as a synthesis of the first chapter of the doctoral thesis called "Didactic strategy for the Financial Mathematics subject in the Business Administration Career of the State University of Milagro in the Republic of Ecuador". The objective of this paper is to systematize the theoretical-methodological references that support the teaching-learning process of the Financial Mathematics subject from the Historical-Cultural approach. For this, a documentary research was carried out that supports that any process of teaching-learning of Financial Mathematics subject must be based on the development of thought, reasoning and social awareness, cognitive skills that facilitate problem solving and decision-making in environments of uncertainty