Percepciones de docentes sobre el Aprendizaje Basado en Juegos en el área de Matemática de una institución educativa pública de Lima
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2023-09-12
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Pontificia Universidad Católica del Perú
Resumen
Es menester de la educación considerar nuevas metodologías para la enseñanza y aprendizaje de las matemáticas, donde se reivindica el uso de juegos como motor de los procesos cognitivos de los estudiantes. Respecto a ello, el Aprendizaje Basado en Juegos (ABJ) es una metodología clave que emplea juegos intencionados para generar experiencias educativas activas. De esta forma, el estudiante toma protagonismo en la adquisición de aprendizajes mediante juegos. En ese sentido, es importante reconocer cómo los docentes conciben el juego en el ámbito educativo y cómo es que se puede fomentar el pensamiento lógico-matemático y otras habilidades a través del ABJ en el área de Matemática. Por ende, el objetivo de la investigación es analizar las percepciones de docentes del IV ciclo de educación primaria de una institución educativa pública de Lima, sobre el Aprendizaje Basado en Juegos en el área de Matemática. Para responder al objetivo mencionado, se ha optado por realizar entrevistas semiestructuradas a tres docentes de tercer grado de primaria y a dos de cuarto, cumpliendo así la representación del IV ciclo. Los hallazgos de la investigación indican que es necesario reivindicar el uso de juegos para el aprendizaje de las matemáticas, teniendo en cuenta aspectos como el efecto motivador, el protagonismo del estudiante y la intención educativa. Asimismo, los docentes destacan beneficios del ABJ desde una perspectiva actitudinal, procedimental y pedagógica. Por último, entre las limitaciones se consideran aspectos como la gestión del tiempo, de los recursos y capacitación docente
Education must consider new methodologies for the teaching and learning of mathematics, where the use of games is claimed as the engine of students' cognitive processes. In this regard, Game-Based Learning (GBL) is a key methodology that uses intentional games to generate active educational experiences. In this way, the student takes the leading role in the acquisition of learning through games. Based on this, it is important to recognize how teachers conceive the game in the educational environment and how logical-mathematical thinking and other skills can be fostered through GBL in the subject of Mathematics. Therefore, the objective of the research is to analyze the perceptions of teachers in the fourth cycle of elementary education of a public educational institution in Lima, about Game-Based Learning in Mathematics in a public educational institution in Lima. To respond to the objective, it was decided to conduct semi-structured interviews with three third-grade teachers and two fourth-grade teachers, thus fulfilling the representation of the fourth cycle. Research results reveal that it is necessary to vindicate the use of games for learning mathematics, taking into account aspects such as the motivational effect, the student's protagonist, and the educational intention. Likewise, teachers highlight the benefits of GBL from an attitudinal, procedural, and pedagogical perspective. Finally, among the limitations, aspects such as time and resource management and teacher training are considered
Education must consider new methodologies for the teaching and learning of mathematics, where the use of games is claimed as the engine of students' cognitive processes. In this regard, Game-Based Learning (GBL) is a key methodology that uses intentional games to generate active educational experiences. In this way, the student takes the leading role in the acquisition of learning through games. Based on this, it is important to recognize how teachers conceive the game in the educational environment and how logical-mathematical thinking and other skills can be fostered through GBL in the subject of Mathematics. Therefore, the objective of the research is to analyze the perceptions of teachers in the fourth cycle of elementary education of a public educational institution in Lima, about Game-Based Learning in Mathematics in a public educational institution in Lima. To respond to the objective, it was decided to conduct semi-structured interviews with three third-grade teachers and two fourth-grade teachers, thus fulfilling the representation of the fourth cycle. Research results reveal that it is necessary to vindicate the use of games for learning mathematics, taking into account aspects such as the motivational effect, the student's protagonist, and the educational intention. Likewise, teachers highlight the benefits of GBL from an attitudinal, procedural, and pedagogical perspective. Finally, among the limitations, aspects such as time and resource management and teacher training are considered
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Aprendizaje (Educación), Educación primaria, Matemáticas--Estudio y enseñanza, Innovaciones educativas--Perú, Juegos educativos
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Excepto se indique lo contrario, la licencia de este artículo se describe como info:eu-repo/semantics/openAccess