(Pontificia Universidad Católica del Perú, 2024-04-15) Tramallino, Carolina Paola; Marize Zeni, Adriana
The aim of this research is to analyze scientific articles about artificial intelligence (AI) in an educational context. These articles were located using Google Scholar and Science Direct and were written in Portuguese, English, and Spanish from 2021 onwards. In 2022, ChatGPT was launched, a technology that is part of the concept called generative AI, created by machine learning techniques. This type of tool, which has been the subject of many discussions, has also gained traction in educational institutions. As a result, governments in many countries, concerned about AI’s impacts, are attempting to regulate its use. Among these articles, studies about AI literacy, the training of teaching staff, the need to address the topic in an interdisciplinary manner, and starting from elementary school, stand out.
(Pontificia Universidad Católica del Perú, 2024-04-15) Tavares Pitau, Joana; Gamboa, Maria José
This article reflects the learning process carried out within the framework of an environmental education and educational intervention project, using the Project Work Methodology (MTP), conducted in the context of preschool education in Portugal. Following a qualitative paradigm, the study aims to analyze how children develop skills through the MTP. The approach respected children’s individual needs, fostering critical and creative thinking. The educational intentions constructed during the intervention led to the promotion of different types of learning among the children. The recorded evidence reveals benefits in their holistic development, confirming the formative potential of the project methodology.
(Pontificia Universidad Católica del Perú, 2024-04-15) Huerta, Ricard; Rodríguez-López, Ramona
We present an artistic research developed with university students. Under the theme of memories and the idea “Machines have memory, people have memories”, an exhibition was presented at the Computer Museum with the title “The design of memories”, with 22 artistic installations made by students, establishing a dialogue with the museum’ collection. The research seeks pedagogical alternatives from art education, incorporating approaches that investigate social, political and cultural aspects, such as museums, as well as collective creation formats. It is presented as a case study, incorporating teaching narratives, questionnaires, and Arts-Based Research. The positive evaluation of the exhibition leads us to consider this activity as an enriching model in artistic and heritage education, promoting creativity and collaborative work.
(Pontificia Universidad Católica del Perú, 2024-03-31) Bernilla Rodriguez, Eduer Blandimiro
Artificial Intelligence (AI) is creating both opportunities and challenges in higher education. This article explores perceptions, concerns, barriers, and facilitators for integrating AI into academic activities. It focuses on a public university in Northern Peru, examining faculty opinions through interviews and focus groups. The findings show that faculty find generating texts and organizing activities with AI advantageous; however, some have concerns about its use, doubting its accuracy and truthfulness. They agree on discussing these changes and integrating them into the curriculum, seeking to overcome barriers through training to improve the perception and use of AI. Despite the potential and strong support of AI in the university, it is necessary to implement institutional measures.
(Pontificia Universidad Católica del Perú, 2024-04-15) Braga da Silva, Elison Victor; Oliveira Nunes, Albino; Parga Lozano, Diana Lineth
This study examines the perceptions of a group of students regarding the relationships among the construction industry, society, and the environment. It also explores the implementation of CTS (Science, Technology, and Society) education in the formative process of Building Technicians at Federal Institute of Rio Grande do Norte (IFRN) Mossoró Campus. A pedagogical intervention focused on construction waste management was conducted, during which students produced argumentative texts. These texts were then analyzed using content analysis, supported by textual statistics from the IRAMUTEQ software. The results indicate that students feel the training provided to technicians inadequately addresses the socio-environmental impacts of the construction industry. The intervention stimulated reflection on the significance of the topic for the sustainable development of the construction industry, emphasizing the integration of CTS education into the educational journey of the technicians.
(Pontificia Universidad Católica del Perú, 2024-04-15) Guilherme, Alexandre Anselmo; Felix de Oliveira, Fernanda
This paper aims to analyze the impact of lockdown on education in the context of social acceleration. In this paper, we address the necessary (re)construction required to enhance the education of adolescents. From this perspective, it examines the potential of the adolescent brain, as advocated by Daniel Siegel. The present study employs a bibliographical research methodology to investigate the impact of social acceleration on education in the aftermath of the lockdown. We emphasize that the adolescent phase is crucial for the development of potentials in the educational context. In this vein, a philosophical analysis of the school is conducted, highlighting it as a space for (re)constructing practices that encourage adolescents to listen to the world around them. Therefore, the school must illuminate the potential of adolescence, such as creativity and openness to novelty, as a space for (re)creating subjects in times of acceleration.
(Pontificia Universidad Católica del Perú, 2024-04-15) Zapata, Claudia; Navarro, Ricardo; Vega, Vanessa
The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and post-tests to estimate the effect of the video game. The sample consisted of 67 students from two schools in Lima. The students were randomly assigned to one of two conditions: playing a video game or watching a documentary. Results show that playing the video game was more effective in increasing students’ knowledge, whereas watching a documentary increased demotivation and decreased self-efficacy through vicarious experience. In view of this, it is important to explore further video games’ usefulness as educational materials.
(Pontificia Universidad Católica del Perú, 2024-04-15) Cajavilca Reyes, Katheryn
This essay aims to analyze the construction and consolidation of the performance evaluation of school principals as a tool of “New Public Management” and the consequences it can generate for these educational actors. To achieve this goal, within the framework of New Public Management and the theory of performativity, a review of international literature has been conducted. This review reveals that this type of evaluation has been expanding across various continents through specific public policies, signifying a global trend. Furthermore, it produces effects that impact the personal and professional lives of those undergoing evaluation.
(Pontificia Universidad Católica del Perú, 2024-04-15) Da Silva Neto, Sebastião Luiz; Silva Leite, Bruno
In recent years, technological advances have significantly transformed educational practices. The development and adoption of Artificial Intelligence (AI) chatbots in education have recently generated widespread interest from teachers and students. In this context, this research aimed to evaluate the potential of AI resources as an auxiliary instrument in improving dissertation-argumentative essays prepared by second-year high school students on Ecology. This is qualitative research, specifically of the action research type, conducted through three stages. The results show that chatbots can be used as complementary resources in the classroom, in addition to having the potential to optimize the construction of knowledge. Finally, it was observed that chatbots were able to facilitate the application of content and make assessments more engaging and productive.
(Pontificia Universidad Católica del Perú, 2024-04-15) Salas, Fabio; Caldas, Josué
Despite improved higher education accessibility in low and middle-income countries (LMICs), challenges persist in student drop-out, especially for socio-economically disadvantaged students. While machine learning models have enhanced our understanding of this challenge by predicting academic performance, many studies overlook LMIC-specific institutional factors or focus on specific courses, limiting their generalizability and policy uses. To address these issues, the authors compiled a comprehensive database using administrative and census data to predict undergraduate academic performance at the Pontifical Catholic University of Peru (PUCP). The study found that the most effective models were tree-based ensembles, particularly Random Forest, with key predictors including prior secondary school performance and university admission test scores. They present a high-performing model using only ten features that can predict future academic performance and potentially aid in reducing student drop-out at PUCP.
(Pontificia Universidad Católica del Perú, 2024-04-15) Vásquez-Rocca, Liliana; Varas, Magaly; Richards, Constanza
Amid the global COVID-19 pandemic, many countries, including Chile, implemented extensive lockdown measures, prompting universities to shift to remote teaching. While there has been substantial research on feedback in online education, few studies have considered the unique challenges posed by the pandemic. This research investigates the provision of feedback on university-level writing assignments for students pursuing medical sciences degrees during this unprecedented period. Using a quantitative approach, the study involved 341 university students who completed a self-administered questionnaire. The analysis of the results revealed several key findings: a) feedback processes had an effective initial phase, b) educators were less likely to provide feedback during intermediate stages, and c) feedback primarily focused on lexical-grammatical aspects, mirroring traditional face-to-face contexts.